![]() That means the player can only plan and react in real time according to the information on the map. ![]() Second, there’s what I’d call the “ Real Time Discovery Speedrun”. It’s the perfect tool to find the ideal route. And moreover the players can save their running data to watch and to compare simultaneously several ones. After the run, he can watch his whole trajectory on the map with all the split times. All the wonderful performances are the perfect execution of the plan.Īnd the player can use the replay tool in the game to achieve his goals. They are the players who planned all their actions before the game starts, the plan can be based on a deep research of optimization over plenty of practices. The first part is the traditional Speedrun. This Speedrun dimension will be set in two parts. Indeed the gameplay itself own a deep routing mechanic. The Speedrun will obviously be the core of the game. It was really important to pass this step while the game was still in the early stages of development, this can make sure the production goes in a good direction. ![]() The feedback of my audience really helped me to make crucial choices and to correct some mistakes as well. For example, the family dimension has been kept intactly compare to the orienteering in real. I learnt a lot about my game from the audience. The Stunfest was a very enriching experience! It is not only my first convention experience as a developer, but also the first opportunity for me to put my game into the hands of a wider audience. We have been presented StarPicker at the 2015 Stunfest. It goes from the logged forest to the desert witnessing the passing time, also to the mysterious abandoned city, to mention just a few. Nevertheless each of these environments owns its own story. That’s the storyline which leads the player to different land fragments in the space. StarPicker tells a story about a complicated mission to accomplish during an unfamiliar journey where the player shall stay close to his teammates. The different environments will be linked by storyline? It’s possible that some presents new environments. So the main story of StarPicker has 5 environments but I think I’ll propose DLC (charge or not, according to the audience feedback) after the release of the game. I also took some time at the beginning to develop a quite modular level generator in order to make the environment creation easier. The game sets in 5 different environments. StarPicker sets in how many different environments? I felt like I finally had all the cards in hands to realize my projects and so I started to develop StarPicker. Then in the past years I started to learn programming, so I am able to create many prototypes. I have graduated from graphic design but I am also a musician and created soundtracks for all our projects excepted Beyond Perception. Under the name of Emedion Games we then developed Gun Aces (not released), Beyond Perception and Bardadum: The Kingdom Roads. When I met Emedion, with whom I published Maestria’s Flower, an interactive digital comic for iOS, I had the opportunity to go back to my passion for video game creation. I work as a freelancer for almost 10 years, as a graphic designer and illustrator I experienced in a variety of areas. To those who had experienced at school or in the army, the game is inspired from Orienteering. The player needs some good observation and thinking skills to find his way and sometimes even to survive. Hi William! Yes we could say that StarPicker is a kind of scavenger hunt where the clues are the environment itself. Is it me or you will offer us a scavenger game? The game follows his road, the development advances, in this occasion, the creator agreed to response to our questions. We met him at the Stunfest in 2015, Jean-Rémi Tessier seemed to be very confident in making a smart scavenger hunt game which is far different from a guided Mirror’s Edge. Guest at Untold Festival, Afterhills Festival.Interview : StarPicker, a different Speedrun Releases on GO Music, Subculture, Regenerate, Pure Trance, AVA, Extrema Global Music, Mondo Records. ![]() From 2016 new project is born named "Starpicker" with amazing feedback and support from the first track named "The Traveller" released on GO Music (Giuseppe Ottaviani's label), "Tune of the week" and "Future favorite" on Armin's radio show A State Of Trance. Trance producer since 2009 with first official release in 2012 under Dany Dazano alias. | For bookings and services like remixing, mix & master, write on my Facebook page| ![]()
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